It is spectacular fun exuberantly brutal to the point of subverting the vanilla fantasy setting it occupies. You get the impression that this is a journey that Arkane was on regardless, its adventure craft evolving as it meandered from Arx Fatalis’s buried ruins to Dishonored’s blood-slick ballrooms via this strange holiday in the D&D-ish kingdoms of Ashan. Yet being tied to a relatively sedentary roleplaying series doesn’t appear to have dampened Dark Messiah’s spirit at all. Conceived as a sequel to Arkane’s debut game, the ruminative dungeon RPG Arx Fatalis, Ubisoft’s money brought with it the Might and Magic licence.
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